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Showing posts with label Telltale Games. Show all posts
Showing posts with label Telltale Games. Show all posts

April 13, 2015

Game of Thrones (2014) by Telltale Games


As a huge fan of George R. R. Martin's A Song of Ice And Fire book series and Telltale's other titles The Walking Dead and The Wolf Among Us, I was really looking forward to this title. However, I've found myself more and more disappointed with each episode I've played. I wanted to reserve judgment until the first season was complete, but playing the game seems more like a chore that I have to force myself to complete.

The first, and perhaps the most obvious negative, are the graphical capabilities. Telltale's games were never very impressive in the graphical department, but The Walking Dead was at least adequate, and The Wolf Among Us had some great art direction and used a bright, attractive set of colors. This game, however, fails to reach even a mediocre level. It has a similar style to The Walking Dead, but the textures are far muddier and at a lower resolution. The colors are unattractive; the artists seemed to rely on only a mixture of earth tones. It's not inspired artistically, and it's inadequate technically. Perhaps the artists felt too constrained by being forced to live up to the style of the HBO series. Whatever the reason, the game looks very poor, and it strongly affects the experience in a way that I didn't expect it to.

This leads me into the bigger problem with the series: Everything in the game seems grating and unpleasant. I play video games for entertainment and escapism, and playing this game is simply not an enjoyable experience. The beauty of A Song Of Ice And Fire is that things feel real despite it being set in a fantastical world. People are human and make choices that often best serve their own interests. It's somewhat cynical, but events occur that feel believable, which is an incredible accomplishment when you're reading about people living through decade-long winters and dragons. Terrible things sometimes happen to good people in the real world, and A Song Of Ice And Fire reflects that. The good guys don't always win, but when they do, it's special. The tragedies make the heroic moments all the more enjoyable. You find yourself grinning from ear to ear and pumping your first when a character you love finds good fortune or acts heroically and things go well. It's all about the payoff.

The problem with this game is that so far, throughout the three episodes of this series, only torturously terrible things have happened. There has not been a single moment of triumph. It actually damages any feeling of suspense or tension the designers are trying for, because I've so far been taught by the game that no matter what decisions I make, something awful is sure to happen because of them. Im fact, I'm not even positive that you can avoid any of the terrible occurrences from taking place, as I've replayed some sections and made different choices and had nothing change. The same people still die, the same people get angry with me.


About halfway through the third episode I found myself deliberately making the most aggressive choices possible despite their likelihood of leading to poor situations for the characters, and when I stopped to consider why, I realized that the game had trained my thought process to expect the worst, and thus attempt to get it over as quickly as possible. This is a very bad thing for a game, and playing through these episodes feels utterly masochistic. Literally nothing good has happened to any of these characters through three episodes. They die, they become grievously wounded, they're insulted constantly, etc. It's all absolutely punishing with zero payoff, and my desire to continue playing wanes with each chapter Telltale releases.

In conclusion: What makes A Song Of Ice And Fire so enjoyable despite its bleakness are the monumental triumphs of characters you've grown to love in the face of so much violence and despair. The writers of this game series simply do not seem to understand this, and as a result playing this game is an incredibly unpleasant experience. Everything about it is unremarkable at best, and ugly and unattractive at worst, from its graphics, to its characters, to its plot.


Playtime: 11 hours

July 5, 2014

The Wolf Among Us (2013) by Telltale Games

Telltale creates yet another engulfing, narrative-driven experience for the player to affect

Even though the horror genre is generally lost on me -- especially zombie fiction -- I'm a huge fan of Telltale's The Walking Dead. The writing, particularly dialogue and characterization, really sets the bar about as high as it can possibly get in video games.

I was naturally excited to play The Wolf Among Us, though I decided to wait until the summer sale this year to play it so I could experience it in a binge, like I did when I played The Walking Dead Season One last summer.

This series lives up to the high standard set by The Walking Dead, and it appeals even more to me than that series does. The characters are fantastic, the dialogue is expertly written and even quite humorous at times, though the story itself is really quite dark. The characters are all very relatable, and they've got their own issues they're dealing with. At the core of the story is the conflict between who people are and their struggle between their nature and who they ultimately wish to be. It's deep stuff, and the fact that the game is populated with a number of very real personalities makes it hit all the more harder. I particularly liked characters like Woody and Gren; people who come off as your typical villains when first introduced but eventually develop into fully rounded characters with very real flaws, should you allow them to. And, of course, Bigby. Though he ultimately is what you make him, I found that each path you could potentially take is a totally fleshed out, meaningful one. Kudos to the writers, because producing that kind of a narrative can't be an easy thing to design a video game around.

The gameplay is pretty sparse, just like it was in The Walking Dead. All quicktime events, with some very stripped-down '90s style point-and-click adventure exploration thrown in as well. I could understand how that may turn some people off, but if you're here for story and characterization (as I am) then it shouldn't bother you much. This game doesn't shy away from what it's strengths are to fit other expectations. It's a story-driven experience, first and foremost, and it's not self conscious about that, which is relieving. I think that trying to shoehorn in some shooting or deeper gameplay would have just distracted from its strengths.

The art style is, at its core, the same as The Walking Dead. But the color palette here is spruced up in various shades of warm oranges, neon reds and pinks, and cooler purples. Nothing is really gray or brown. The streets are a cold slate, buildings mimicking the streets, with glowing yellow windows throughout the buildings. Most of the game is set at night, and the artists are obviously shooting for a noir feel, which is helped along by a pretty solid soundtrack. While the basic art style is familiar to Telltale's other efforts, I have to say that it's much improved from the drabness that I felt hurt The Walking Dead. This is a really, really fun game to look at, and though the writing is utterly fantastic, it doesn't have to rely only on that to keep it standing like The Walking Dead did.


If you're a fan of Telltale's The Walking Dead, you already know that you should probably buy this. If you're unfamiliar with that title, but you're interested in a strong narrative with a good atmospheric feel, then I can't recommend this game enough. I'm really enjoying it, and I can't wait to play the finale this upcoming Tuesday. But if you're looking for more action, or a more "gamey" game, then you'll probably want to look elsewhere.

And man, I really can't wait for their adaptation of Game Of Thrones.

⭐⭐⭐⭐