One of the many beautiful vistas found within the first episode of BioWare's magnum opus |
I do have some negatives to point out, though. Some of the level design is really bare-bones, with uninteresting building layouts re-used ad nauseam throughout the campaign, though this is somewhat remedied by the astonishing vistas depicted on some of the planets you'll visit. Looking up into the sky and seeing a war-scarred moon, or two glowing suns, or sunlight and rain in the distance never gets old. There's usually a dead silence, and a strong wind, accompanied by a superb soundtrack by Jack Wall and Sam Hulick (right) that sets the mood perfectly. This game is an absolute masterclass in ambiance and atmosphere, and I love it for that as much as I love it for its combat system and character building.
However exploring some of those uncharted planets is where the game is at its worst, even considering how beautiful they can be. Traversal in the Mako is an absolute chore. I've heard more Mako apologists recently than when the game released and I just can't get behind them. The Mako is a disaster. It bounces to and fro like it weighs nothing, it's constantly changing direction so you have to micromanage it even when going straight on reasonably flat ground, and it's incapable of climbing mountains when you need it to. The thing is crap, and it's the only reason I don't replay this game more than I do.
The game is also somewhat raw in terms of stability; bugs that keep you moving in the environment while on the hacking screen, broken dialogue trees, and a poor stick-to cover system plague the experience. The way persuasion options need to have skill points dumped into them if you're not going strictly Paragon or Renegade is a bother, too. When replaying from level 1 I often end up just resorting to console commands to add the maximum number of persuasion points so that I'm allowed to roleplay the way I want to without being hamstrung into selecting one option.
In the end, this game is an atmospheric wonder, with strong storytelling, and perhaps the best worldbuilding ever achieved in video games. I'm always surprised by just how good the writing is in this game. While the characters are relatively bland (but hugely improved upon in Mass Effect 2), the worldbuilding, scenario writing, and quest design are absolutely top-notch.
The game is also somewhat raw in terms of stability; bugs that keep you moving in the environment while on the hacking screen, broken dialogue trees, and a poor stick-to cover system plague the experience. The way persuasion options need to have skill points dumped into them if you're not going strictly Paragon or Renegade is a bother, too. When replaying from level 1 I often end up just resorting to console commands to add the maximum number of persuasion points so that I'm allowed to roleplay the way I want to without being hamstrung into selecting one option.
In the end, this game is an atmospheric wonder, with strong storytelling, and perhaps the best worldbuilding ever achieved in video games. I'm always surprised by just how good the writing is in this game. While the characters are relatively bland (but hugely improved upon in Mass Effect 2), the worldbuilding, scenario writing, and quest design are absolutely top-notch.
I love Mass Effect 2 and 3, but this game is special in a unique way from those two. And now, 10 years after its release, it remains just as playable (and replayable) as on day one. Truly one of the greatest and most ambitious gaming experiences in history, Mass Effect is not to be missed by any fan of RPG or science fiction.
⭐⭐⭐⭐
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