Dip your toes into late-15th century Tuscany |
I know there were a great many complaints about the first Assassin's Creed game, and they're mostly well warranted. I, however, had a great experience with the game. The wonder of playing an open world game set in an historical era was such a mind-blowing experience that I found it easy to look past the repetition, the janky climbing mechanics, and the various other problems the game shipped with. Honestly, new IPs as ambitious as the first Assassin's Creed game deserve a little leeway anyhow, since they're attempting to accomplish so much while starting from scratch. Nevertheless, the game was severely flawed, and it rightfully got some flak for it.
Assassin's Creed II is lovingly devoted to the era which it depicts |
One specific thing I'd like to highlight here and really stress is just how good the soundtrack of this game is (see above video). It's been mentioned before but I haven't seen anybody truly do it justice, yet. Jesper Kyd absolutely kills it, and sets the bar so highly here that he can't hit the same heights of quality in AC: Brotherhood or AC: Revelations. The music all fits the settings so superbly that I really can't imagine playing this game without it. Half of the reason the world is so immersive is the setting, the ambient nose, the lighting, and the architecture. The other half is all soundtrack. No exaggeration. The music is all ambient, and very low-key, but it flows like a satin ribbon, enveloping your brain and keeping you floating through the streets like you're walking on air. It's just so effective at immersing you into Ezio's world. It breathes life into an already beautiful world, and Kyd's dismissal as the series composer is a big part of the reason why Assassin's Creed III seems dead and less alive to me. The Florence theme in particular is utterly spectacular.
This game, though, is certainly not without its flaws. Free running control has aged poorly since 2009 and can be frustrating at times, especially when attempting to move quickly. This makes any races and chase sequences an annoyance at best, and downright infuriating at worst. Ezio simply doesn't always go where you want him to, and story mission chase sequences are often purely trial and error as a result. Most frustrating would have to be Ezio's tendency to inexplicably stop when scaling straight up a building, and look the left at nothing in particular. This happening during a chase is especially frustrating. At times the camera is a massive pain during combat sequences, getting stuck behind buildings and spires. I also had an issue with the lack of a quick checkpoint restart option and fewer and further between checkpoints. It makes the light stealth gameplay here a frustrating experience at times.
To put it with as much brevity as possible: This game is an experience. It's a thoroughly atmospheric, immersive delight that will transport you straight into this time period and make you want to do nothing but walk the streets of Florence and pole through the canals of Venice for hours on end, with no goal in mind more than collecting a few treasure boxes, seeing the sights, and listening to Jesper Kyd's wonderful score. I love this game.
⭐⭐⭐⭐⭐
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