Perhaps the most important part of playing Mass Effect Andromeda is to go into it with carefully managed expectations.
This was a game made not by the flagship BioWare team (they were working on Anthem at the time), but by BioWare Montreal—the team primarily responsible for Mass Effect 3's phenomenal multiplayer component.
Going off of that, you can expect really good combat. Andromeda is easily the best a Mass Effect game has ever played, combat-wise. You are far more mobile than ever before thanks to jump-jets, there are more powers to choose from in your build than ever before, and guns feel almost universally exceptional. They even fixed the original trilogy's notoriously awful vehicles by having by far the best feeling, looking, and controlling vehicle in the entire series in the Nomad.
In addition to the strong combat, the move to the Frostbite engine (although it caused a severely difficult development, as Frostbite was not intended to be utilized for RPGs) looks absolutely beautiful in comparison to the Unreal Engine 3 which the previous games were built on. Perhaps most stunning about this game's visuals are the lighting and particle effects; the way light glows in space, reflects off of surfaces such as ice, and scatter due to particle effects such as fire and explosions is unequaled by any other game in the series. I would even make the claim that space has never looked better in a video game than it does in Mass Effect Andromeda—no exaggeration! It looks incredible.
To top it off, this game sounds amazing. Sound design is something we don't typically notice much, but Andromeda is one of the best sounding games I've ever played. Gunshots echo beautifully throughout the environment, every weapon has pop, the way biotics distort sounds is really impressive. The deadened sound of space is engulfing. Even the effects used for things like reloads or door switches sound really great. Top-notch sound design, and it really makes a difference in the gameplay.
There are some drawbacks to combat, though. BioWare Montreal chose to remove the pause-and-command features from the original trilogy, which is a huge disappointment. I'm sure they chose to play to their strengths—which are real-time—but the tactical aspect of pausing and assessing the situation was a huge feature that made Mass Effect different from every other third-person shooter, and it feels more generic without it.
In addition to this, managing your squadmates loadouts and power usage is also gone, further removing the more tactical feel of the original trilogy.
Aside from these drawbacks, though, the game really does play wonderfully in combat. Being in the thick of it, causing biotic detonations and hearing the amazing gunfire makes combat a joy.
Unfortunately, though, BioWare Montreal are not a team who have ever put together a story or compelling characters, and it shows.
One of my favorite things about the Mass Effect series is its worldbuilding and its strong characters. The original trilogy feels so alive because its galaxy feels like a real place with real political squabbling and real conflict of cultures. The Batarians versus the humans, the Krogan versus the Turians and Salarians, etc. And its characters feel so real and lifelike that their conflicts ring true and really affect the way you view them and the norms of the setting. Sadly, this is not the case with Andromeda, which feels incredibly basic, tacky, and uninteresting by comparison. The entire setting feels so generically space opera that I find myself wholly uninterested with any of its lore.
To top it off, this game sounds amazing. Sound design is something we don't typically notice much, but Andromeda is one of the best sounding games I've ever played. Gunshots echo beautifully throughout the environment, every weapon has pop, the way biotics distort sounds is really impressive. The deadened sound of space is engulfing. Even the effects used for things like reloads or door switches sound really great. Top-notch sound design, and it really makes a difference in the gameplay.
There are some drawbacks to combat, though. BioWare Montreal chose to remove the pause-and-command features from the original trilogy, which is a huge disappointment. I'm sure they chose to play to their strengths—which are real-time—but the tactical aspect of pausing and assessing the situation was a huge feature that made Mass Effect different from every other third-person shooter, and it feels more generic without it.
In addition to this, managing your squadmates loadouts and power usage is also gone, further removing the more tactical feel of the original trilogy.
Aside from these drawbacks, though, the game really does play wonderfully in combat. Being in the thick of it, causing biotic detonations and hearing the amazing gunfire makes combat a joy.
Unfortunately, though, BioWare Montreal are not a team who have ever put together a story or compelling characters, and it shows.
One of my favorite things about the Mass Effect series is its worldbuilding and its strong characters. The original trilogy feels so alive because its galaxy feels like a real place with real political squabbling and real conflict of cultures. The Batarians versus the humans, the Krogan versus the Turians and Salarians, etc. And its characters feel so real and lifelike that their conflicts ring true and really affect the way you view them and the norms of the setting. Sadly, this is not the case with Andromeda, which feels incredibly basic, tacky, and uninteresting by comparison. The entire setting feels so generically space opera that I find myself wholly uninterested with any of its lore.
Peebee's obnoxious nature falls victim to stale cliché. |
It often seems the rest of the crew hates Liam as much as I do. |
The entire game is permeated with poor dialogue, too. Characters say things that feel awkward and completely unrealistic. Every time I sit down to play this game, I think to myself, "This isn't how people talk! Nobody would say things like this!" None of the writing feels natural or real. The characters feel like video game characters, the world feels like a video game world. And so none of the conflicts or the ideas this game feebly attempts to discuss are interesting at all. They're just busywork; something that's in place because it's a Mass Effect game, and Mass Effect games need to have things like squadmates and aliens. The writing in general is so uninspired that I've never replayed this game—even though I've replayed Mass Effect 3 a dozen times at this point. It's so, so disappointing to see from my all-time favorite video game series.
In addition to this, the quest design really leaves a lot to be desired. There are far too many busywork fetch quests here. BioWare Montreal designed these gorgeous, huge, atmospheric environments which feel amazing to look at and fight in, and then chose to populate them with some of the most mundane, uninteresting busywork crap-quests imagineable. Get ready to scan 32 plants, mine 26 rocks, kill 10 beasts, etc. Over and over. Ad nauseam. Because, unfortunately, Mass Effect Andromeda is that kind of game.
It's really unfortunate that the poor animations (they are bad, but they're nowhere near the biggest flaw this game has) got so much press at the time of release, because, in general, this game really does look excellent. And its biggest flaw—by far—is how it fails the series' reputation by putting together such a mediocre writing effort.
If you're looking for a fun third-person sci-fi shooter with some nice visuals, give Andromeda a shot. That being said, although Mass Effect Andromeda does indeed do some really great things, I still don't think I would recommend it unless you're a very hardcore fan of the series. And even then, it's important to go in with well-managed expectations: Mass Effect Andromeda is certainly not a great game, but, depending on your tastes, it can be an enjoyable experience.
⭐⭐
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